I agree with most of Brae's assessment below. My only regret was that some of the extended narrative bits would have benefited from some more player options. I suppose the designer might have found the prospect of managing even more story branches a bit daunting, but even if the choices just added opportunities for the player to derail the conversation/relationship, they would help draw the player that much more into the action.
For example: I too loved Annette (a classic "Manic Pixie Dream Girl" ), and while I thought the relationship with her unfolded compellingly, some of the extended narrative bits had the player responding to her in ways that I'm sure others would hesitate at. I wish there'd been more affirmative choices involved in the meeting with her and the rooftop party confrontation (creepily echoed in some of the other threads).
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Rated 4 / 5 stars November 5, 2009
I'd love to see more.
I agree with most of Brae's assessment below. My only regret was that some of the extended narrative bits would have benefited from some more player options. I suppose the designer might have found the prospect of managing even more story branches a bit daunting, but even if the choices just added opportunities for the player to derail the conversation/relationship, they would help draw the player that much more into the action.
For example: I too loved Annette (a classic "Manic Pixie Dream Girl" ), and while I thought the relationship with her unfolded compellingly, some of the extended narrative bits had the player responding to her in ways that I'm sure others would hesitate at. I wish there'd been more affirmative choices involved in the meeting with her and the rooftop party confrontation (creepily echoed in some of the other threads).
Kudos again, and I'd love to see version 1.1.